neverfeltthatway: (Black)
neverfeltthatway ([personal profile] neverfeltthatway) wrote in [community profile] synopsychic2017-09-12 09:25 pm

Psychic Bridge II to everyone jauntside

It's Armin.

[The text is somehow bigger and bolder than usual when the network is like this, attracting your attention even if you'd usually try to filter it out or ignore it.]

Yes, I'm dead. Well and truly dead, not just a ghost, but I can still access the network. I'm not really sure how. I'm broadcasting to both sides right now, so this connection will only last about half an hour. But everyone, please listen - this is important. Before she tortured and killed me, I recognized the being inside Bernkastel.

It's Nyarlathotep.

Nyarlathotep, the Crawling Chaos. One of the outer gods. I think the ghost Bernkastel was in is essentially his overlay now - merging with her didn't give him access to the network, at least. Don't approach the lakebed - not yet. You don't stand a chance on your own, any more than I did.

But I have a plan.

I can teach the living to make talismans that will repel the god. If we have groups to distract and repel him, there's a brief ritual that can separate him from his host, and do to the witch what they've been doing to other ghosts, stripping and consuming will and power.

Doing that should leave him adrift - as long as he's being repelled, he'll have no choice but to return to where he came from. If he's not being repelled, he'll be free to do as he pleases. This is all if there's someone ghostside willing to lend me your form in order to perform the ritual.

It will be hard, and incredibly dangerous. We'll need to coordinate and work together, and I can't promise we'll all survive. But it can be - it must be done.


[ooc note: in game, this post takes place after Malik will have reported Armin's death to everyone lifeside, even though Bix hasn't thrown it up yet.]
acapriciousthing: (Default)

[personal profile] acapriciousthing 2017-09-13 04:14 am (UTC)(link)
If you can separate them, I'll probably be able to send Bernkastel on. Assuming this is what's been holding the spirits here.
acapriciousthing: (Default)

[personal profile] acapriciousthing 2017-09-13 03:37 pm (UTC)(link)
Do we know what bout Bernkastel made her a viable host?
acapriciousthing: (Default)

[personal profile] acapriciousthing 2017-09-14 02:45 pm (UTC)(link)
That would make sense.

The best plan is probably to send on as many as possible then.
acapriciousthing: (Default)

[personal profile] acapriciousthing 2017-09-16 03:30 pm (UTC)(link)
That would make sense. SHe's the priority, the rest would be... cleanup.

[If it just happens on its own, that would be even better]
awitchdidit: (but what's puzzlin' you is the)

[personal profile] awitchdidit 2017-09-13 08:52 pm (UTC)(link)
Thank you for that. I'd much rather move her spirit on than bind it here. Less out of sympathy, and more because I'm concerned with what will happen both here and in our game with an evil spirit bound to this place.
acapriciousthing: (Default)

[personal profile] acapriciousthing 2017-09-14 02:46 pm (UTC)(link)
Having her bound here would be leaving things out of sorts. I want to avoid that.

I have a bit of a thing about meddling with life and death.
awitchdidit: (just as every cop is a criminal)

[personal profile] awitchdidit 2017-09-14 09:15 pm (UTC)(link)
Ahaha, I might owe you an apology or two once we're done, when you put it that way.
acapriciousthing: (Default)

[personal profile] acapriciousthing 2017-09-16 03:31 pm (UTC)(link)
You'd be far from the first. But for now let's just worry about getting to those apologies.