neverfeltthatway (
neverfeltthatway) wrote in
synopsychic2017-09-12 09:25 pm
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Psychic Bridge II to everyone jauntside
It's Armin.
[The text is somehow bigger and bolder than usual when the network is like this, attracting your attention even if you'd usually try to filter it out or ignore it.]
Yes, I'm dead. Well and truly dead, not just a ghost, but I can still access the network. I'm not really sure how. I'm broadcasting to both sides right now, so this connection will only last about half an hour. But everyone, please listen - this is important. Before she tortured and killed me, I recognized the being inside Bernkastel.
It's Nyarlathotep.
Nyarlathotep, the Crawling Chaos. One of the outer gods. I think the ghost Bernkastel was in is essentially his overlay now - merging with her didn't give him access to the network, at least. Don't approach the lakebed - not yet. You don't stand a chance on your own, any more than I did.
But I have a plan.
I can teach the living to make talismans that will repel the god. If we have groups to distract and repel him, there's a brief ritual that can separate him from his host, and do to the witch what they've been doing to other ghosts, stripping and consuming will and power.
Doing that should leave him adrift - as long as he's being repelled, he'll have no choice but to return to where he came from. If he's not being repelled, he'll be free to do as he pleases. This is all if there's someone ghostside willing to lend me your form in order to perform the ritual.
It will be hard, and incredibly dangerous. We'll need to coordinate and work together, and I can't promise we'll all survive. But it can be - it must be done.
[ooc note: in game, this post takes place after Malik will have reported Armin's death to everyone lifeside, even though Bix hasn't thrown it up yet.]
[The text is somehow bigger and bolder than usual when the network is like this, attracting your attention even if you'd usually try to filter it out or ignore it.]
Yes, I'm dead. Well and truly dead, not just a ghost, but I can still access the network. I'm not really sure how. I'm broadcasting to both sides right now, so this connection will only last about half an hour. But everyone, please listen - this is important. Before she tortured and killed me, I recognized the being inside Bernkastel.
It's Nyarlathotep.
Nyarlathotep, the Crawling Chaos. One of the outer gods. I think the ghost Bernkastel was in is essentially his overlay now - merging with her didn't give him access to the network, at least. Don't approach the lakebed - not yet. You don't stand a chance on your own, any more than I did.
But I have a plan.
I can teach the living to make talismans that will repel the god. If we have groups to distract and repel him, there's a brief ritual that can separate him from his host, and do to the witch what they've been doing to other ghosts, stripping and consuming will and power.
Doing that should leave him adrift - as long as he's being repelled, he'll have no choice but to return to where he came from. If he's not being repelled, he'll be free to do as he pleases. This is all if there's someone ghostside willing to lend me your form in order to perform the ritual.
It will be hard, and incredibly dangerous. We'll need to coordinate and work together, and I can't promise we'll all survive. But it can be - it must be done.
[ooc note: in game, this post takes place after Malik will have reported Armin's death to everyone lifeside, even though Bix hasn't thrown it up yet.]
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But I'm in.
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What happens to the witch once we're done with that?
And I... well. I can run interference. I'll go up to him and distract him if need be. I can make protagonist speeches, punch him, or whatever.
I know this will be dangerous, but we can't let something like that stay around. I'm not afraid to die.
[Not when his mother isn't around.]
Let's do this.
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After her bridge post
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Also, while you have this connection open, we should, like, take advantage of it and how we can all see ghosts now to arrange an in-person meeting place for everyone, ghost and living, so we can still talk to each other.
Everybody? Come to my overlay's cottage in Burnbridge if you can. It'll be a little tight to fit us all, but it's reasonably warded. Enough to keep unfriendly stuff out, but not so much to make friendly ghosts uncomfortable.
[She'll just give an address now.]
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having multiple people knowing how to do something this suicidal may save more than just lives
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[private, psychic protection ii]// a while later
Re: [private, psychic protection ii]// a while later
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... I am still posing as Agent Delaney. I can get our group past the cordon when it is time.
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I love medieval swearing
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If there are parts of the ritual a living human can help with, teach them to me. I've got mre grounding in this than most from my homeworld's own eldritch best practices.
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[Private, Protection II]
If you'll forgive me a quick question, Armin...who did we talk about when we danced?
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[Private, psychic protection ii] -> [Action??]
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[He might not be able to do much against spirits, but there's no keeping Eren away from this even if someone tries.]
I'll find something I can use to protect everyone on this side from the ghosts before the mission starts. I don't know whet yet, but I'll figure it out. I refuse to stand there helplessly while the people I care about are killed right in front of me! I won't let that happen ever again, I WON'T!
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After her bridge post
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