It's Loopholes: The Faction Skill, from the description I got. Would've taken it then and there if I'd been fully investigating.
[Given Kanji's bucket of Crypto issues, she leaves it at that, but he can probably understand not wanting to do something that'd upset your overlay half later.]
Yeah, I know what ya mean. That was me 'n Kallias back in Achaia.
But ... heh. Like ... dodging the rules, sort of thing? They didn't seem to be breaking that many of them. Unless messing with recharges counts as rule breaking.
The example I got was... okay, you know how dataspikes are normally Combat Interface: The Utility? ['You know how stupid the very idea is,' she doesn't add, but her tone probably covers it well enough.]
What I saw in action was twisting what data was spiked around until the spikes were sending information instead of stealing it. Got some of 'em loaded up with the patch. I figure as the person who pointed out a sanction can give power instead of just taking it away, in Questing Country, I need this thing like burning.
...actually, I might still have all the data I collected on the different Factions. Gimme a few micros-- ah, gimme a few minutes and I should be able to free up Declarification from that.
So Declarification is the Signifier's faction skill, it allows them to modify the purpose and function of something. Miners can Sift, which allows them to find patterns in white noise or jargon; Defenders can Interrogate, which forces a person to give a truthful answer to a single question; Cryptos have Creative Enlightenment, that lets them create an object as defined by parameters of the Program's choosing, but they can't do anything else during, like eat or sleep.
Automata have Convert, which is, uh. Less pleasant. It forces a person to subscribe to your point of view, and it's kind of traumatizing. And Revolutionaries use Assist, which boosts the efficiency of all of these by a hundred percent or more.
What you have at the end of a jaunt isn't always the thing that sticks with you, necessarily. I haven't learned any other faction stuff on the Grid, but I picked up Assist a while back and still have CE. Nothing saying we can't have more than one, just that Programs in general can't have more than one at once.
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[Given Kanji's bucket of Crypto issues, she leaves it at that, but he can probably understand not wanting to do something that'd upset your overlay half later.]
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But ... heh. Like ... dodging the rules, sort of thing? They didn't seem to be breaking that many of them. Unless messing with recharges counts as rule breaking.
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What I saw in action was twisting what data was spiked around until the spikes were sending information instead of stealing it. Got some of 'em loaded up with the patch. I figure as the person who pointed out a sanction can give power instead of just taking it away, in Questing Country, I need this thing like burning.
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Damn. That's clever stuff.
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But I dunno. [There's a hesitant pause, then-] Might have to check this stuff out.
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[Then he doesn't have to Decide Now.]
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Automata have Convert, which is, uh. Less pleasant. It forces a person to subscribe to your point of view, and it's kind of traumatizing. And Revolutionaries use Assist, which boosts the efficiency of all of these by a hundred percent or more.
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Creative Enlightenment seems extremely useful.
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I-is there anywhere we could meet up easier?
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I was really more surprised that I kept the Sift thing that the Miners do, because I wasn't one by the end of everything.
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[Because yikes.]
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