Anafiel Delaunay de Montreve (
youandyoualone) wrote in
synopsychic2018-02-03 03:02 pm
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Regarding Sanctions (Shortly after the Glatisant fight of the Rise Era)
Although I know that clean-up from the battle with the Glatisant and the message gleaned from its remains is likely of the utmost importance as of now--as well as the matter of the unintelligible Familiars and Spirit Companions--I do have some news that I hope will aid in improving the lot of the Adversaries of the earliest era.
Before her vocabulary became limited to a single word, the vixen who attached herself to me instructed me on how I might use Oracular knowledge to glean further knowledge on Sanctions. What I have learned is this:
These Sanctions use the power of existing bonds between people, either the ones doing the Sanctioning or those bonded with the person Sanctioned. As these bonds are real in the Realm of Dreams, they can prevent action just as well as rope or shackles might--although 'tis only acts with intention they can prevent, not accidental acts, for it is the dream of action that they prevent.
They can be entered into willingly and with consent, but unless that consent was explicitly and deliberately part of that Sanction, rescinding consent would not break the Sanction.
After learning this, I wished to know more of how one would break the Sanctions and Fidelite, who was then still in possession of her full vocabulary, advised me to build a Dreamcatcher and have it gather energy in the Questing Country of the earliest era for roughly a week. Fortunately, I was already there after the bridge broke.
Shortly before the battle started, my Dreamcatcher was deemed sufficiently filled by my still-coherent Familiar, and now that the fighting has concluded, I have had time to look within to see what might break the Sanctions. That information was granted to me in a series of three visions:
The first, of bitter and acrimonious arguments between Champions and Oracles, leading to the severing of a bond group, also severing all Sanctions they created.
The second, of a cabal of Adversaries furtively meeting, banding together, forming a fresh bond--overwriting the Sanction with the energy of their alliance.
And the third and most intriguing, of a heavy, metal-hafted mace, light wavering around its head like one reads in reports of desert mirages.
Before her vocabulary became limited to a single word, the vixen who attached herself to me instructed me on how I might use Oracular knowledge to glean further knowledge on Sanctions. What I have learned is this:
These Sanctions use the power of existing bonds between people, either the ones doing the Sanctioning or those bonded with the person Sanctioned. As these bonds are real in the Realm of Dreams, they can prevent action just as well as rope or shackles might--although 'tis only acts with intention they can prevent, not accidental acts, for it is the dream of action that they prevent.
They can be entered into willingly and with consent, but unless that consent was explicitly and deliberately part of that Sanction, rescinding consent would not break the Sanction.
After learning this, I wished to know more of how one would break the Sanctions and Fidelite, who was then still in possession of her full vocabulary, advised me to build a Dreamcatcher and have it gather energy in the Questing Country of the earliest era for roughly a week. Fortunately, I was already there after the bridge broke.
Shortly before the battle started, my Dreamcatcher was deemed sufficiently filled by my still-coherent Familiar, and now that the fighting has concluded, I have had time to look within to see what might break the Sanctions. That information was granted to me in a series of three visions:
The first, of bitter and acrimonious arguments between Champions and Oracles, leading to the severing of a bond group, also severing all Sanctions they created.
The second, of a cabal of Adversaries furtively meeting, banding together, forming a fresh bond--overwriting the Sanction with the energy of their alliance.
And the third and most intriguing, of a heavy, metal-hafted mace, light wavering around its head like one reads in reports of desert mirages.
no subject
[Why wouldn't a mace have a name? It's a bit of an affectation to name your weapon, but that doesn't stop people.]
no subject
She has a gun called Shacklebreaker that presumably Breaks Shackles in both the Dream and the Wake.
What if she made it part of her mission to save the Adversaries who were Sanctioned if they helped her fight the Diabolin?
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I told her we can pass information along, so any of us can mention that you and I thought of the plan in case that makes her feel better. A friend and an expert on oaths, right?
i figure her name was on his ball prep checklist when they met before
Psychic Protection II
...I have something I want to ask about, but I need you to promise not to tell. You can try to talk me out of it or give me a better idea, but please don't tell anyone else.
Okay?
Re: Psychic Protection II
Look he can speak your future slang.] I promise.Perma Psi Protec II
I think I can help Allura in the real world if I can get to her factory in the Wake. ...Like, in the waking world, I mean. And I kinda sorta already offered.
How much do you know about my powers from home?
Re: Perma Psi Protec II
reiterating important info to the mods
Okay. It's a way to psychically make a suit of armor, basically. A big mechanical one, stronger than I am. A lot like how Champions do their thing here. Back home I needed a machine called a Cradle and a friend with special training called an Anchor to use it, and then I can fight things in dreams, attacking what they mean with my feelings for the people I love.
Super broad definition of love, by the way. Mushy kissy stuff but also friends, brothers, people you want to be better than. Lots of people trip over that.
thank you very much
[Trust a d'Angeline to understand that. Love is the foundation of his religion.]
But go on.
no subject
(This is more a deliberate self-own than anything, really. She's fully aware of her Age Appropriate Thirst problems.)
There are two very important reasons it's so powerful a weapon against the Nightmares we're fighting against. The first one is that it's as big as it needs to be in the Dream. I used that to fight the Glatisant.
psst there is another 'a' in Delaunay
But do go on. What is the second?
Re: psst there is another 'a' in Delaunay
Like, it won't be ginormous in the waking world unless there's a Nightmare breaking between the Dream and the Wake, but it's still a battlesuit with weapons systems.
Re: psst there is another 'a' in Delaunay
I think I see what you are driving at, Sara. You wish to bargain the aid of your battlesuit for the breaking of the Sanctions, yes?
Pretend that was an IC mistake
I mean I’d do it if she can’t help. And I’ll ask for her help. But if I forced it she’d hate me and I’d deserve it.
I can’t wrestle her into doing it, she’s Liberation. But I can make myself the kind of person she doesn’t want to dissapoint.
sure!
Re: sure!
And to suggest this to Allura.
Re: sure!
Re: sure!
Yeah, sounds like a plan.
Re: sure!
Re: sure!
Re: sure!
[Wait that's not the point of this.]
Hm. Mayhap people who are good at portals. And I shall ask people who I know are good with portals as well.